{
  "SchemaVersion": "1",
  "Kind": "DirectoryIssues",
  "Slug": "dwarf-fortress-dfhack",
  "Name": "Dwarf Fortress (DFHack)",
  "CanonicalUrl": "https://askpod.ai/mcp/dwarf-fortress-dfhack/issues",
  "ServerUrl": "https://askpod.ai/mcp/dwarf-fortress-dfhack",
  "IssueTotal": 62,
  "Held": 19,
  "Issues": [
    {
      "Title": "verify-identify.mjs crashes on launch (stale import); verify-* scripts are orphaned",
      "Excerpt": "`scripts/verify-identify.mjs:10` imports `../src/tools/identify.ts`, which no longer exists (identify was refactored into `src/tools/identify/index.ts`). The script throws `ERR_MODULE_NOT_FOUND` before the first assertion.\n\nIt rotted silently because nothing runs it: no npm script, no CI job, no doc references it — the same orphaned family as `scripts/verify-wiki.mjs` and `scripts/verify-game-data.mjs`.\n\n**Fix:** repair the import, then either wire the family into an npm script (e.g. `verify:ref",
      "SourceUrl": "https://github.com/alexanderolvera/dfhack-mcp/issues/67",
      "PublishedAt": "2026-07-19T08:46:12.000Z",
      "State": "closed",
      "Comments": 1,
      "Reporter": "Maintainer",
      "Rank": "top",
      "Extractor": "github_issue"
    },
    {
      "Title": "Spike: quickfort/orders over RPC (dry-run + undo)",
      "Excerpt": "**Spike — de-risk quickfort/orders over RPC before the actuators.** A1 (`work_order_*`) and A2 (`blueprint_*`) assume DFHack's `orders` plugin and `quickfort` script round-trip — including **dry-run/preview and undo** — are drivable over the Remote RPC pipe, not just from the in-game console. If preview/undo isn't reachable our way, A2's confirm-token design changes.\n\n### Questions to answer\n- **Manager orders (A1):** can we create/list/cancel manager work orders over RPC (via the `orders` plugi",
      "SourceUrl": "https://github.com/alexanderolvera/dfhack-mcp/issues/11",
      "PublishedAt": "2026-07-16T22:46:46.000Z",
      "State": "closed",
      "Comments": 1,
      "Reporter": "Maintainer",
      "Rank": "top",
      "Extractor": "github_issue"
    },
    {
      "Title": "Spike: terrain-read + fog-of-war substrate (RFR GetBlockList)",
      "Excerpt": "**Spike — de-risk the terrain-read + fog-of-war substrate.** Five tools (`defenses` L2, `geology`, `environment`, `map_overview`, `tile_region`) all sit on one foundation: reading tile designations/materials over RemoteFortressReader **while honestly hiding undiscovered tiles**. Build and prove that read once, here, before the dependent tools.\n\n### The core risk\nRFR is a **rendering** interface — `GetBlockList` will return tiles the player has not discovered. The fog-of-war-honest AC (§0) fights",
      "SourceUrl": "https://github.com/alexanderolvera/dfhack-mcp/issues/10",
      "PublishedAt": "2026-07-16T22:46:44.000Z",
      "State": "closed",
      "Comments": 1,
      "Reporter": "Maintainer",
      "Rank": "top",
      "Extractor": "github_issue"
    },
    {
      "Title": "artifacts_and_engravings: resolve engraving iconography (P2)",
      "Excerpt": "`artifacts_and_engravings` reports `subjects_resolvable=false` because `art_images_loaded` is false on every fort observed — so engraving subjects come back keyed as `\"image #2:158\"` and we cannot say what the fort's art *depicts*. Engravings depicting past fort events are prime material for narrative work.\n\nPhase 1 is a timeboxed determination of whether the art-image table can be populated or read another way in fortress mode. If it can, phase 2 resolves subjects to readable scenes.\n\n**A negat",
      "SourceUrl": "https://github.com/alexanderolvera/dfhack-mcp/issues/108",
      "PublishedAt": "2026-08-09T21:22:27.000Z",
      "State": "open",
      "Comments": 0,
      "Reporter": "Maintainer",
      "Rank": "top",
      "Extractor": "github_issue"
    },
    {
      "Title": "skill: the chronicler - story bible + image briefs (P1)",
      "Excerpt": "Client-side, not a server tool — this is where judgment lives, per the facts-not-advice split.\n\nComposes: `site_history` for the frame → `journal` for beats → `citizen` + `unit_appearance` + `historical_figure` for character sheets → `scene` for setting. Emits a structured **story bible** plus per-scene **image briefs**.\n\nThe deliverable that matters most is the **handoff schema** — the contract an image agent consumes. Draft it first: it constrains what #102 and #105 must return, and designing ",
      "SourceUrl": "https://github.com/alexanderolvera/dfhack-mcp/issues/107",
      "PublishedAt": "2026-08-09T21:22:25.000Z",
      "State": "open",
      "Comments": 0,
      "Reporter": "Maintainer",
      "Rank": "top",
      "Extractor": "github_issue"
    },
    {
      "Title": "journal: durable event capture + death snapshots (P1)",
      "Excerpt": "Two jobs:\n\n1. Capture `chronicle` reads to durable storage so the front-pruned report window stops eating the middle of the story. `chronicle`'s cursor is already save/load-stable, so the mechanism exists — this is the sink for it.\n2. **Snapshot a dwarf's dossier on their death event.** The character is unreachable via `citizen` a moment later. The legends read recovers the world-gen figure, but *fort-local* texture — thoughts, stress, grudges, current kit — exists only while they live. This is ",
      "SourceUrl": "https://github.com/alexanderolvera/dfhack-mcp/issues/106",
      "PublishedAt": "2026-08-09T21:22:24.000Z",
      "State": "open",
      "Comments": 0,
      "Reporter": "Maintainer",
      "Rank": "top",
      "Extractor": "github_issue"
    },
    {
      "Title": "sensor: scene() - event anchor to describable place (P1)",
      "Excerpt": "`chronicle` events carry a `pos` tile anchor — the only thing combat reports *can* carry, since DF 53.x has no per-report unit id (spike #9 finding) — and nothing renders it into a location. This is the bridge from event to visual setting.\n\n## Returns\n\nFor a tile: enclosing room/zone if any, wall and floor material, smoothed/engraved state, depth relative to the surface, inside/outside and light, nearby workshops and furniture, plus season and biome context.\n\n## Notes\n\nMostly composition over `t",
      "SourceUrl": "https://github.com/alexanderolvera/dfhack-mcp/issues/105",
      "PublishedAt": "2026-08-09T21:22:22.000Z",
      "State": "open",
      "Comments": 0,
      "Reporter": "Maintainer",
      "Rank": "top",
      "Extractor": "github_issue"
    },
    {
      "Title": "sensor: historical_figure() - the legends read (P1)",
      "Excerpt": "`citizen` only works on **living units**, so a dwarf becomes unreachable the moment they die — and this genre is mostly about the dead.\n\n## Returns\n\nName (Dwarven + English), race/caste, birth and death (year, cause, slayer), entity affiliations and positions held, kills, notable relationships, worshipped deities, site links.\n\nAlso makes siege generals, visiting bards, and monster hunters writable — figures `site_history` already names but cannot drill into.\n\n## Notes\n\nCaps + `*_truncated` flags",
      "SourceUrl": "https://github.com/alexanderolvera/dfhack-mcp/issues/104",
      "PublishedAt": "2026-08-09T21:22:21.000Z",
      "State": "open",
      "Comments": 0,
      "Reporter": "Maintainer",
      "Rank": "top",
      "Extractor": "github_issue"
    },
    {
      "Title": "id-chaining: emit hf_id across narrative tools (P0)",
      "Excerpt": "`historical_figure(hf_id)` is useless without a discoverable input. Today none of the narrative tools emit one.\n\n- `site_history.notable_deaths[]` and `battles[]` emit slayer / general / victim **names only** — no ids to chain on.\n- `citizen` relations drop `unit_id` exactly when the figure is dead — which is precisely the case narrative cares about (a dead father, a lost spouse).\n- `chronicle` speakers carry a unit id but no hf id.\n\nAdd `hf_id` to each. Small and mechanical, but it is the hinge",
      "SourceUrl": "https://github.com/alexanderolvera/dfhack-mcp/issues/103",
      "PublishedAt": "2026-08-09T21:22:19.000Z",
      "State": "open",
      "Comments": 0,
      "Reporter": "Maintainer",
      "Rank": "recent",
      "Extractor": "github_issue"
    },
    {
      "Title": "sensor: unit_appearance() - the portrait read (P0)",
      "Excerpt": "The single biggest unblock for narrative work: without it the image half is dead on arrival.\n\nToday `citizen.physical` returns only `body_size_cm3`, `size_modifier`, and a three-way `build` string. `mcp_injuriesAndHealth.lua:27` deliberately filters `scar_` flags as non-actionable. `mcp_military.lua` reads `u.inventory` but only to diff against uniform slots, never to describe what is worn. An image agent handed today's output knows a dwarf's name, mood, and that they are \"average build.\"\n\n## Re",
      "SourceUrl": "https://github.com/alexanderolvera/dfhack-mcp/issues/102",
      "PublishedAt": "2026-08-09T21:22:18.000Z",
      "State": "open",
      "Comments": 0,
      "Reporter": "Maintainer",
      "Rank": "recent",
      "Extractor": "github_issue"
    },
    {
      "Title": "work_order_create: support order/item conditions (stock-threshold triggers)",
      "Excerpt": "## Current state\n\n`work_order_create` already has a `conditions` parameter in its zod schema (`z.array(z.unknown())`, `src/tools/workOrder.ts:124-127`), but it's a placeholder: `mcp_workOrder.lua:156-161` unconditionally **blocks** any non-empty `conditions` array with `\"order prerequisite conditions are not supported in v1; specify material / item_type directly\"`. This was a deliberate, documented v1 scope cut (the tool description says so outright).\n\n`work_order_list` already reports a conditi",
      "SourceUrl": "https://github.com/alexanderolvera/dfhack-mcp/issues/94",
      "PublishedAt": "2026-07-20T04:16:19.000Z",
      "State": "open",
      "Comments": 0,
      "Reporter": "Maintainer",
      "Rank": "recent",
      "Extractor": "github_issue"
    },
    {
      "Title": "DFHack command console: discover & execute built-in DFHack commands (seedwatch, instruments, etc.)",
      "Excerpt": "## Gap\n\nToday the tool surface is 33 hand-curated sensors/actuators plus a dev-only raw-Lua escape hatch (`run_lua`). Anything DFHack itself ships as a built-in command, plugin, or script — hundreds of them — is invisible and unreachable unless the project hand-builds a bespoke MCP wrapper for it one at a time. Two concrete, genuinely useful examples that don't need bespoke tool engineering, just a pass-through:\n\n- **`seedwatch`** — a persistent background service that protects a plant's seed st",
      "SourceUrl": "https://github.com/alexanderolvera/dfhack-mcp/issues/93",
      "PublishedAt": "2026-07-20T01:00:26.000Z",
      "State": "open",
      "Comments": 0,
      "Reporter": "Maintainer",
      "Rank": "recent",
      "Extractor": "github_issue"
    },
    {
      "Title": "FOG-OF-WAR LEAK: threats & fort_status expose undiscovered hostiles (X-ray)",
      "Excerpt": "## Summary\n\n`threats` and `fort_status` enumerate hostiles with **no fog-of-war filter**, so an agent learns the existence and count of enemies the player has **not discovered** — hostiles sealed in undiscovered caverns, cut off from every dwarf. This breaks the project's two load-bearing doctrines at once: **facts-only** (the tool reports something the player cannot see) and **fog-of-war** (spike #10). It is an information/\"X-ray\" leak — the AI co-pilot is effectively cheating on the player's b",
      "SourceUrl": "https://github.com/alexanderolvera/dfhack-mcp/issues/90",
      "PublishedAt": "2026-07-19T20:58:04.000Z",
      "State": "closed",
      "Comments": 0,
      "Reporter": "Maintainer",
      "Rank": "recent",
      "Extractor": "github_issue"
    },
    {
      "Title": "blueprint library integration: list & apply DFHack's shipped quickfort blueprints (dreamfort et al.)",
      "Excerpt": "**Gap (observed in live gameplay):** the agent cannot interact with DFHack''s built-in quickfort blueprint library — dreamfort, the aquifer taps, the pump stacks, bedroom blocks, etc. `blueprint_apply` only accepts an **inline CSV drafted by the agent** (`src/tools/blueprint.ts`), so the entire curated library that ships with DFHack (`hack/data/blueprints/library/`) is invisible and unusable. Given the whole project rides on DFHack, that''s a real affordance gap — the library is exactly the high",
      "SourceUrl": "https://github.com/alexanderolvera/dfhack-mcp/issues/88",
      "PublishedAt": "2026-07-19T08:47:54.000Z",
      "State": "open",
      "Comments": 0,
      "Reporter": "Maintainer",
      "Rank": "recent",
      "Extractor": "github_issue"
    },
    {
      "Title": "cheap sensor extensions bundle: ghosts/slabs, seeds, worn clothing, cancellation spam (P1)",
      "Excerpt": "Small high-value extensions to existing tools, each S-effort, flagged in the post-v1.0 gap analysis as cheaper than new tools:\n\n- **rooms_and_zones:** unmemorialized dead with no corpse (histfigs dead with no burial ref — the actual ghost trigger, i.e. slab-needed) + active ghosts (`unit.flags3.ghostly`).\n- **stocks:** seed totals by plant (feeds the farming() work early) + worn-clothing facts (citizens in tattered `wear>=2` clothing, no-shoes count — a chronic stress source; DFHack''s `tailor` ",
      "SourceUrl": "https://github.com/alexanderolvera/dfhack-mcp/issues/87",
      "PublishedAt": "2026-07-19T08:47:53.000Z",
      "State": "closed",
      "Comments": 0,
      "Reporter": "Maintainer",
      "Rank": "recent",
      "Extractor": "github_issue"
    },
    {
      "Title": "actuator: squad_orders (station/kill/move) - the v2 headline (P2)",
      "Excerpt": "**Gap:** the highest-stakes actuator: order a squad to station/kill/move. Deliberately last — it should land only after burrows/civ-alert and pull_lever have proven the emergency loop, then it completes it.\n\n**Backing:** `df.squad.orders` vectors. Needs careful reversal semantics (cancel order = revert) under the standard preview/confirm contract.\n\nEffort: L. Priority: **P2 / v2 headline**. From the post-v1.0 gap analysis.",
      "SourceUrl": "https://github.com/alexanderolvera/dfhack-mcp/issues/86",
      "PublishedAt": "2026-07-19T08:47:52.000Z",
      "State": "open",
      "Comments": 0,
      "Reporter": "Maintainer",
      "Rank": "recent",
      "Extractor": "github_issue"
    },
    {
      "Title": "trade(): caravan manifest + liaison agreements (P2)",
      "Excerpt": "**Gap:** `trade` sees the depot and goods staged, but not what the caravan *brought* nor the liaison price agreements (import requests raise sale prices 200%+ — pure profit facts).\n\n**Facts to add:** caravan goods summary by category; active import/export agreements with price multipliers.\n\n**Backing:** caravan item refs and `df.caravan_state` buy/sell price structures (exercised by DFHack''s `gui/trade` caravan module).\n\nNote: the review found `trade`''s active-caravan path was authored against",
      "SourceUrl": "https://github.com/alexanderolvera/dfhack-mcp/issues/85",
      "PublishedAt": "2026-07-19T08:47:50.000Z",
      "State": "closed",
      "Comments": 0,
      "Reporter": "Maintainer",
      "Rank": "recent",
      "Extractor": "github_issue"
    },
    {
      "Title": "sensor: hauling_routes() - the declared prerequisite for minecart actuators (P2)",
      "Excerpt": "**Gap:** Milestones explicitly names a `hauling_routes` sensor as the prerequisite for the deferred minecart-route actuator; building the sensor now is the deliberate first half.\n\n**Facts to report:** routes; stops (position, linked stockpiles, desired vehicle); vehicles and whether a minecart is actually assigned.\n\n**Backing:** `df.global.plotinfo.hauling.routes` / `.vehicles`.\n\nEffort: S/M. Priority: **P2** (v1.3). From the post-v1.0 gap analysis.",
      "SourceUrl": "https://github.com/alexanderolvera/dfhack-mcp/issues/84",
      "PublishedAt": "2026-07-19T08:47:49.000Z",
      "State": "closed",
      "Comments": 0,
      "Reporter": "Maintainer",
      "Rank": "recent",
      "Extractor": "github_issue"
    },
    {
      "Title": "sensor: fort_health() - FPS and clutter facts (P2)",
      "Excerpt": "**Gap:** FPS death is the true endgame boss; nothing reports the fort''s computational health.\n\n**Facts to report:** current calculated FPS/GFPS; total item count by broad category (clutter candidates: stone, corpses, clothes); unit counts (active/dead-on-map); stray-animal count (composes with livestock_and_pastures).\n\n**Backing:** `df.global.enabler.calculated_fps`, `world.items.all` / `world.units` sizes. Trivially cheap; pure facts — judgment stays with the client.\n\nEffort: S. Priority: **P2",
      "SourceUrl": "https://github.com/alexanderolvera/dfhack-mcp/issues/83",
      "PublishedAt": "2026-07-19T08:47:48.000Z",
      "State": "closed",
      "Comments": 0,
      "Reporter": "Maintainer",
      "Rank": "recent",
      "Extractor": "github_issue"
    }
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