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  "IssueTotal": 11,
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  "Issues": [
    {
      "Title": "[BUG] fetch_node and explore_rpg reject batch-only payloads (missing field \"entity_id\")",
      "Excerpt": "## Description\n\n`fetch_node` and `explore_rpg` advertise a batch mode via `entity_ids` (an `Option<Vec<String>>`), and the doc comment on `entity_ids` says it *\"overrides entity_id when provided\"*. The handlers in `crates/rpg-mcp/src/tools.rs` are written for either-or semantics — they check `entity_ids` first and only fall back to `entity_id`.\n\nBut the serde deserialization rejects any call that omits `entity_id`, because the field is declared `String` (required) rather than `Option<String>`. S",
      "SourceUrl": "https://github.com/userFRM/rpg-encoder/issues/91",
      "PublishedAt": "2026-05-17T08:23:49.000Z",
      "State": "open",
      "Comments": 0,
      "Reporter": "External",
      "Rank": "top",
      "Extractor": "github_issue"
    },
    {
      "Title": "Cross-root MCP support",
      "Excerpt": "# Cross-root MCP support\n\n## Problem\n\nThe MCP server was effectively tied to a single startup root. Tools could not reliably inspect or operate on another repository without switching the whole session, and state handling around alternate roots was inconsistent.\n\n## Needed feature\n\nAdd a universal per-call `project_root` override across the MCP tool surface, while keeping `set_project_root` as the explicit way to change the default root for later calls.\n\n## Required behavior\n\n- omitted `project_",
      "SourceUrl": "https://github.com/userFRM/rpg-encoder/issues/89",
      "PublishedAt": "2026-04-21T02:47:09.000Z",
      "State": "open",
      "Comments": 0,
      "Reporter": "Contributor",
      "Rank": "recent",
      "Extractor": "github_issue"
    },
    {
      "Title": "Allow live project root switching and temporary root overrides",
      "Excerpt": "# Issue Draft: Cross-Root RPG Exploration for MCP\n\n## Summary\nThe MCP server can currently operate only on its active `project_root`, which is set at startup and then reused by all read-only semantic tools. This makes it difficult to inspect an external repository graph from a long-lived session rooted in another workspace.\n\nWe need a way to query another codebase temporarily, without permanently switching the server session root.\n\n## Problem\nThe current exposed `rpg_development_*` tool set incl",
      "SourceUrl": "https://github.com/userFRM/rpg-encoder/issues/88",
      "PublishedAt": "2026-04-17T03:07:55.000Z",
      "State": "open",
      "Comments": 0,
      "Reporter": "Contributor",
      "Rank": "recent",
      "Extractor": "github_issue"
    },
    {
      "Title": "fix plan_change root scope handling",
      "Excerpt": "# Issue: `plan_change(scope=\".\")` does not search from repository root\n\n## Summary\n\nThe `plan_change` tool should treat `scope=\".\"` as repository-root scope, equivalent to an unscoped search. Instead, it can return `No relevant entities found` even when the same query succeeds without a scope or with an explicit hierarchy path.\n\nThis breaks a reasonable caller expectation that `.` means \"search from the root of the semantic hierarchy\".\n\n## Problem\n\n`plan_change` delegates its candidate discovery",
      "SourceUrl": "https://github.com/userFRM/rpg-encoder/issues/69",
      "PublishedAt": "2026-04-08T05:09:51.000Z",
      "State": "closed",
      "Comments": 1,
      "Reporter": "Contributor",
      "Rank": "top",
      "Extractor": "github_issue"
    },
    {
      "Title": "Add ${workspaceFolder} Variable Expansion to MCP Server",
      "Excerpt": "**Description:**\nThe rpg-mcp-server currently receives its project root as a CLI argument. When MCP clients (like Antigravity or opencode) pass `${workspaceFolder}` without expanding it, the server receives the literal string and fails to find any source files.\n\nThis PR adds a `resolve_project_root` function that:\n- Detects `${workspaceFolder}` in the CLI argument\n- Resolves it to `std::env::current_dir()` (the MCP client launches the server in the workspace directory)\n- Handles partial patterns",
      "SourceUrl": "https://github.com/userFRM/rpg-encoder/issues/62",
      "PublishedAt": "2026-02-27T09:41:50.000Z",
      "State": "closed",
      "Comments": 1,
      "Reporter": "Contributor",
      "Rank": "top",
      "Extractor": "github_issue"
    },
    {
      "Title": "[Feature] Add detect_cycles MCP Tool for Circular Dependency Detection",
      "Excerpt": "## Summary\n\nImplement a new MCP tool `detect_cycles` that identifies circular dependencies in codebases using the RPG dependency graph.\n\n## Motivation\n\nCircular dependencies are architectural smells that:\n- Prevent independent compilation, testing, and reuse\n- Cause changes to ripple through the entire cycle\n- Make refactoring risky and expensive\n\nCurrently, the RPG system provides dependency graphs but lacks a dedicated tool to detect and report circular dependencies. Users need a way to:\n1. Id",
      "SourceUrl": "https://github.com/userFRM/rpg-encoder/issues/60",
      "PublishedAt": "2026-02-26T03:58:36.000Z",
      "State": "closed",
      "Comments": 2,
      "Reporter": "Contributor",
      "Rank": "top",
      "Extractor": "github_issue"
    },
    {
      "Title": "Feature: Implement Code Health Analysis Tool (rpg_analyze_health)",
      "Excerpt": "## Summary\n\nImplement a new MCP tool `analyze_health` that provides code health metrics including coupling analysis, instability detection, centrality scoring, god object identification, and two types of duplication detection (token-based and semantic).\n\n## Motivation\n\nThis feature implements the Code Health Meter (CHM) framework described in the research paper, providing RPG users with actionable insights into code architecture quality. The tool enables:\n- Identifying unstable modules that depe",
      "SourceUrl": "https://github.com/userFRM/rpg-encoder/issues/58",
      "PublishedAt": "2026-02-25T10:02:29.000Z",
      "State": "closed",
      "Comments": 2,
      "Reporter": "Contributor",
      "Rank": "top",
      "Extractor": "github_issue"
    },
    {
      "Title": "[ARCHITECTURAL ISSUE] rpg_update_rpg fails to detect untracked file deletions - graph retains entities for files that never existed in git",
      "Excerpt": "## Description\n\nThe `rpg_update_rpg` tool fails to detect deletions of **untracked files** - files that existed on the filesystem when the graph was built but were never committed to git. This is a fundamental design gap between the build and update phases.\n\n### The Actual Scenario\n\n1. User creates two local folders (e.g., `opencode-DCP-dev/`, `opencode-dynamic-context-pruning/`)\n2. User runs `rpg_build_rpg` - graph is built, captures these folders\n3. User pulls the repository to a newer commit ",
      "SourceUrl": "https://github.com/userFRM/rpg-encoder/issues/56",
      "PublishedAt": "2026-02-23T18:00:26.000Z",
      "State": "closed",
      "Comments": 0,
      "Reporter": "Contributor",
      "Rank": "recent",
      "Extractor": "github_issue"
    },
    {
      "Title": "Add Linux ARM64 (aarch64) pre-built binary support",
      "Excerpt": "## Summary\n\nPre-built binaries currently only support `x86_64-unknown-linux-gnu` on Linux. Running on `aarch64` (ARM64) Linux fails because:\n\n1. `install.js` does not have a target mapping for `linux` + `arm64`\n2. Building from source fails due to ONNX Runtime (`ort` crate via `fastembed`) linking errors on aarch64:\n   - Missing `__cxa_call_terminate` (C++ ABI)\n   - Missing `__libc_single_threaded` (glibc 2.32+)\n3. The `embeddings` feature cannot be cleanly disabled — removing it from `rpg-mcp/C",
      "SourceUrl": "https://github.com/userFRM/rpg-encoder/issues/54",
      "PublishedAt": "2026-02-23T05:34:09.000Z",
      "State": "closed",
      "Comments": 1,
      "Reporter": "External",
      "Rank": "top",
      "Extractor": "github_issue"
    },
    {
      "Title": "[BUG] semantic hierarchy fails to apply on Windows due to path mismatch",
      "Excerpt": "## Problem Summary\n\nThe RPG (Repository Planning Graph) MCP server fails to persist semantic hierarchy assignments on Windows systems due to path separator mismatches between the internal graph representation and user-provided assignments.\n\n<img width=\"1627\" height=\"489\" alt=\"Image\" src=\"https://github.com/user-attachments/assets/99584fe5-3f06-4178-bcd6-a23283d2b101\" />\n\n## Detailed Description\n\n### Symptoms\n- When building a semantic hierarchy, users can register functional areas successfully\n-",
      "SourceUrl": "https://github.com/userFRM/rpg-encoder/issues/52",
      "PublishedAt": "2026-02-22T03:33:26.000Z",
      "State": "closed",
      "Comments": 2,
      "Reporter": "Contributor",
      "Rank": "top",
      "Extractor": "github_issue"
    },
    {
      "Title": "[BUG] Windows Path Format Mismatch in Entity IDs",
      "Excerpt": "# Windows Path Format Mismatch in Entity IDs\n\n## Summary\n\nOn Windows, entity IDs stored in the RPG graph contain backslashes (e.g., `app\\public\\electron.js:showRepoWindow`), but users submitting lift results via the MCP tool use forward slashes (e.g., `app/public/electron.js:showRepoWindow`). This causes key mismatch failures during `submit_lift_results` on Windows.\n\n## Root Cause\n\nThe `id()` method in `RawEntity` uses `self.file.display()` which outputs platform-specific path separators. On Win",
      "SourceUrl": "https://github.com/userFRM/rpg-encoder/issues/49",
      "PublishedAt": "2026-02-21T09:33:56.000Z",
      "State": "closed",
      "Comments": 3,
      "Reporter": "Contributor",
      "Rank": "top",
      "Extractor": "github_issue"
    }
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