# Patina Unity MCP MCP Server

Control the Unity Editor from MCP hosts through a local Rust server and C# Unity bridge.

**Publisher claimed.** No tool list reported, and Pod has not connected to this server.

## Status

Pod has not dialled Patina Unity MCP yet, so everything on this page is what its publisher reported rather than what we observed. Registries describe servers; they do not connect to them. Until a check runs, treat the tool list below as a claim.

## Connect

Published as `com.taygunsavas.patina-unity-mcp` on npm. Runs locally.

## Known issues

**34 problems reported by people outside the maintainer team.** Issues filed by the project's own owners, members and collaborators are excluded — those are release checklists and internal refactors, not things that will go wrong for you. Showing 12.

### Most discussed

### Patina transport closes and leaves port 9800 unavailable on Windows

## Summary
Patina became unavailable after the MCP/Unity bridge stopped responding. Restarting Patina/bridge hits a Windows socket bind error because `127.0.0.1:9800` remains in `LISTENING`, but the owning PID is not visible as a running process.

## Environment
- Patina MCP server: 1.1.7 (reported by `patina_health` before disconnect)
- Unity: 6000.3.13f1
- OS: Windows, PowerShell, Turkish locale
- MCP client/host: Codex
- Project context: BottleDown

## Observed Behavior
1. `patina_health({ in

[Read the thread](https://github.com/taygunsavas/patina-unity-mcp/issues/74) · 2026-07-20 · closed · 4 comments

### Route agents through a shared Unity session broker

## Summary

Replace Patina's single-Unity fixed-port bridge with one shared local broker that registers every active Unity Editor session by workspace and routes MCP agent calls to the intended editor.

The current design lets every MCP host process connect directly to a Unity-owned listener on `127.0.0.1:9800`. It assumes one editor, cannot discover or route across workspaces, and has produced repeated stale/poisoned listener regressions across recent releases.

## Target architecture

- The fi

[Read the thread](https://github.com/taygunsavas/patina-unity-mcp/issues/82) · 2026-07-22 · closed · 1 comment

### [Feature]: Expand the Phase 2 Unity tool surface

Area: Unity package

Problem to Solve
Patina currently exposes only the initial core tools, but the repo has moved toward a broader editor workflow covering scene inspection, component changes, hierarchy operations, prefab actions, and asset search.

Proposed Solution
Add the Phase 2 Unity tool surface end to end: Rust MCP tool definitions, Unity command registration, and editor handlers for scene info, component add/remove/property changes, hierarchy operations, prefab creation/instantiation, a

[Read the thread](https://github.com/taygunsavas/patina-unity-mcp/issues/18) · 2026-03-26 · closed · 1 comment

### [Feature]: Prepare Asset Store handoff notes

## Area
Documentation

## Problem to Solve
Asset Store distribution is in scope, but it should not block the primary registry-based release path.

## Proposed Solution
Document a manual Asset Store handoff path, including expected export shape, metadata, and any review constraints discovered during packaging prep.

## Alternatives Considered
- Treat Asset Store as the primary channel. Rejected because registry publication is the main technical install path.
- Ignore Asset Store planning until mu

[Read the thread](https://github.com/taygunsavas/patina-unity-mcp/issues/15) · 2026-03-15 · closed · 1 comment

### [Feature]: Publish a maintainer release checklist

## Area
Documentation

## Problem to Solve
Release execution still depends on implicit knowledge about version sync, registry publication, GitHub Releases, and Unity package-signature validation.

## Proposed Solution
Publish a maintainer release checklist that captures the release contract, required validation steps, and operational prerequisites.

## Alternatives Considered
- Rely on workflow YAML and tribal knowledge. Rejected because it is too easy to miss required steps.
- Defer release doc

[Read the thread](https://github.com/taygunsavas/patina-unity-mcp/issues/14) · 2026-03-15 · closed · 1 comment

### Most recent

### connect_unity_raw tests can be evicted by heartbeat_timeout before they finish

Follow-up from #93 / PR #96.

## Summary

Eight tests build their Unity session with `connect_unity_raw`, which registers and then hands the socket halves back to the test without spawning anything to answer heartbeats. Under the default `test_config()` (`heartbeat_interval: 20ms`, `heartbeat_timeout: 90ms`), the broker evicts such a session ~90ms after registration, because `last_seen` is only refreshed by inbound frames and a raw connection never sends one on its own.

Affected:

- `assembly_r

[Read the thread](https://github.com/taygunsavas/patina-unity-mcp/issues/97) · 2026-08-12 · closed · 0 comments

### Broker lifetime tests use tight millisecond deadlines that can flake on a loaded runner

## Summary

Two broker tests assert on `startup_grace` / `last_session_grace` behaviour using millisecond-scale sleeps and deadlines:

- `tcp_startup_and_last_session_graces_control_broker_lifetime`
- `tcp_last_session_grace_starts_after_disconnect_not_previous_heartbeat`

Both live in `rust-server/src/bridge/broker.rs` and use deadlines in the 80–600ms range. They currently pass, including on CI, but the margins are thin enough that a loaded or slow runner could miss a window and fail the job f

[Read the thread](https://github.com/taygunsavas/patina-unity-mcp/issues/93) · 2026-08-12 · closed · 0 comments

### patina_call: sessionId alone is unusable when the agent workspace differs

## Summary

`patina_call` accepts a `sessionId` argument, but passing it **without** also passing `workspace` fails with `SESSION_WORKSPACE_MISMATCH` whenever the MCP server's working directory is not the Unity project. In practice that makes `sessionId` unusable on its own — which is exactly the case the argument exists for.

## Cause

The client always fills the `workspace` field of the request envelope, falling back to its own process working directory when the caller did not supply one (`rus

[Read the thread](https://github.com/taygunsavas/patina-unity-mcp/issues/92) · 2026-08-12 · closed · 0 comments

### patina_call consistently returns SESSION_UNAVAILABLE while patina_health/patina_sessions report the session as responsive

## Environment
- patina-unity-mcp package version: 1.1.13
- Unity version: 6000.3.13f1
- OS: macOS (Darwin 25.5.0)
- Two concurrent Unity sessions open (two different projects) via the shared broker on port 9800

## Bug
`patina_call` fails with `[SESSION_UNAVAILABLE] Unity session disconnected.` for **every** command tried (`execute_menu_item`, `query_game_objects`, `compile_and_get_errors`, `force_recompile`), regardless of whether `sessionId`/`workspace` is explicitly passed or left to default

[Read the thread](https://github.com/taygunsavas/patina-unity-mcp/issues/84) · 2026-07-24 · closed · external user · 0 comments

### Fix client shutdown and stale bridge recovery regression

## Summary

Patina 1.1.11 still mishandles Codex client shutdown and can leave the Unity-owned listener unresponsive. A clean Codex `/exit` is logged as a TCP client error, Restart can clear the managed runtime handle before port 9800 is released, and the overlay may report `Stale` on a clean Unity launch.

## Environment

- Patina: 1.1.11
- Unity: 6000.3.13f1
- OS: Windows
- Endpoint: `tcp://127.0.0.1:9800/`

## Reproduction

1. Restart Windows and open a single Patina-enabled Unity project.
2.

[Read the thread](https://github.com/taygunsavas/patina-unity-mcp/issues/80) · 2026-07-22 · closed · 0 comments

### Fix stale Unity bridge listener across assembly reloads

## Summary

Patina's Unity TCP bridge can remain bound to the fixed `127.0.0.1:9800` endpoint after a Play Mode assembly reload while no longer answering protocol ping requests. The listener remains owned by the current Unity Editor PID, but the reloaded managed state has lost the listener handle, so Stop and Restart cannot recover it.

## Verified reproduction

Observed in the BottleDown Unity project with only one Patina-enabled Unity Editor:

1. Patina listens on `127.0.0.1:9800`.
2. Enter Pl

[Read the thread](https://github.com/taygunsavas/patina-unity-mcp/issues/78) · 2026-07-22 · closed · 0 comments

### Unity modal save-changes popup can leave Patina bridge appearing disconnected or stalled

## Summary
Patina can appear disconnected or stalled when Unity opens a blocking modal dialog, especially the save-changes prompt shown while switching scenes or entering Play Mode after unsaved scene/prefab changes.

## Environment
- Patina MCP server: 1.1.6
- Unity: 6000.3.13f1
- Host OS: Windows
- Observed project: BottleDown
- Bridge port observed: 9800

## Reproduction
1. Open a Unity project with Patina/MCP bridge active.
2. Make a scene or prefab change that leaves the editor dirty.
3. Tr

[Read the thread](https://github.com/taygunsavas/patina-unity-mcp/issues/66) · 2026-07-16 · closed · 0 comments

[See all 22 reports Pod holds for Patina Unity MCP](/mcp/patina-unity-mcp/issues) — of 34 qualified upstream.

## Firsthand observations

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