# rpg-encoder MCP Server

Semantic code graph for AI-assisted code understanding via tree-sitter and MCP.

**Publisher claimed.** No tool list reported, and Pod has not connected to this server.

## Status

Pod has not dialled rpg-encoder yet, so everything on this page is what its publisher reported rather than what we observed. Registries describe servers; they do not connect to them. Until a check runs, treat the tool list below as a claim.

## Connect

Published as `rpg-encoder` on npm. Runs locally.

## Known issues

**37 problems reported by people outside the maintainer team.** Issues filed by the project's own owners, members and collaborators are excluded — those are release checklists and internal refactors, not things that will go wrong for you. Showing 12.

### Most discussed

### [BUG] Windows Path Format Mismatch in Entity IDs

# Windows Path Format Mismatch in Entity IDs

## Summary

On Windows, entity IDs stored in the RPG graph contain backslashes (e.g., `app\public\electron.js:showRepoWindow`), but users submitting lift results via the MCP tool use forward slashes (e.g., `app/public/electron.js:showRepoWindow`). This causes key mismatch failures during `submit_lift_results` on Windows.

## Root Cause

The `id()` method in `RawEntity` uses `self.file.display()` which outputs platform-specific path separators. On Win

[Read the thread](https://github.com/userFRM/rpg-encoder/issues/49) · 2026-02-21 · closed · outside contributor · 3 comments

### [Feature] Add detect_cycles MCP Tool for Circular Dependency Detection

## Summary

Implement a new MCP tool `detect_cycles` that identifies circular dependencies in codebases using the RPG dependency graph.

## Motivation

Circular dependencies are architectural smells that:
- Prevent independent compilation, testing, and reuse
- Cause changes to ripple through the entire cycle
- Make refactoring risky and expensive

Currently, the RPG system provides dependency graphs but lacks a dedicated tool to detect and report circular dependencies. Users need a way to:
1. Id

[Read the thread](https://github.com/userFRM/rpg-encoder/issues/60) · 2026-02-26 · closed · outside contributor · 2 comments

### Feature: Implement Code Health Analysis Tool (rpg_analyze_health)

## Summary

Implement a new MCP tool `analyze_health` that provides code health metrics including coupling analysis, instability detection, centrality scoring, god object identification, and two types of duplication detection (token-based and semantic).

## Motivation

This feature implements the Code Health Meter (CHM) framework described in the research paper, providing RPG users with actionable insights into code architecture quality. The tool enables:
- Identifying unstable modules that depe

[Read the thread](https://github.com/userFRM/rpg-encoder/issues/58) · 2026-02-25 · closed · outside contributor · 2 comments

### [BUG] semantic hierarchy fails to apply on Windows due to path mismatch

## Problem Summary

The RPG (Repository Planning Graph) MCP server fails to persist semantic hierarchy assignments on Windows systems due to path separator mismatches between the internal graph representation and user-provided assignments.

<img width="1627" height="489" alt="Image" src="https://github.com/user-attachments/assets/99584fe5-3f06-4178-bcd6-a23283d2b101" />

## Detailed Description

### Symptoms
- When building a semantic hierarchy, users can register functional areas successfully
-

[Read the thread](https://github.com/userFRM/rpg-encoder/issues/52) · 2026-02-22 · closed · outside contributor · 2 comments

### fix plan_change root scope handling

# Issue: `plan_change(scope=".")` does not search from repository root

## Summary

The `plan_change` tool should treat `scope="."` as repository-root scope, equivalent to an unscoped search. Instead, it can return `No relevant entities found` even when the same query succeeds without a scope or with an explicit hierarchy path.

This breaks a reasonable caller expectation that `.` means "search from the root of the semantic hierarchy".

## Problem

`plan_change` delegates its candidate discovery

[Read the thread](https://github.com/userFRM/rpg-encoder/issues/69) · 2026-04-08 · closed · outside contributor · 1 comment

### Most recent

### Embedding model is hardcoded to non-code BGE-small-en; make it selectable (add code-specialized option)

## Problem

Semantic search embeds entities with a model hardcoded in `crates/rpg-nav/src/embeddings.rs`: `EmbeddingModel::BGESmallENV15` (`BAAI/bge-small-en-v1.5`, 384d). That is a **general English-text** model, not code-specialized — suboptimal for ranking code intent/features. The dimension is a compile-time `const`, so no other model can be used without code changes, and there is no way to evaluate a code-specialized embedder.

## Proposed solution

- Add `navigation.embedding_model` to `Rp

[Read the thread](https://github.com/userFRM/rpg-encoder/issues/98) · 2026-05-29 · closed · 0 comments

### Add an Ollama lift provider for free local semantic lifting

## Problem

Semantic lifting currently runs through either the connected coding agent (MCP LIFTER PROTOCOL) or an external paid API (`AnthropicProvider`, `OpenAiProvider` in `rpg-lift`). For users who want to lift a large graph without spending API tokens or routing code through a hosted model, there is no fully-local option. Lifting is the most token-expensive step in building an RPG, so a free local path materially lowers the cost of adoption and keeps code on-device.

## Proposed solution

Ad

[Read the thread](https://github.com/userFRM/rpg-encoder/issues/94) · 2026-05-29 · closed · 0 comments

### [BUG] fetch_node and explore_rpg reject batch-only payloads (missing field "entity_id")

## Description

`fetch_node` and `explore_rpg` advertise a batch mode via `entity_ids` (an `Option<Vec<String>>`), and the doc comment on `entity_ids` says it *"overrides entity_id when provided"*. The handlers in `crates/rpg-mcp/src/tools.rs` are written for either-or semantics — they check `entity_ids` first and only fall back to `entity_id`.

But the serde deserialization rejects any call that omits `entity_id`, because the field is declared `String` (required) rather than `Option<String>`. S

[Read the thread](https://github.com/userFRM/rpg-encoder/issues/91) · 2026-05-17 · open · external user · 0 comments

### Cross-root MCP support

# Cross-root MCP support

## Problem

The MCP server was effectively tied to a single startup root. Tools could not reliably inspect or operate on another repository without switching the whole session, and state handling around alternate roots was inconsistent.

## Needed feature

Add a universal per-call `project_root` override across the MCP tool surface, while keeping `set_project_root` as the explicit way to change the default root for later calls.

## Required behavior

- omitted `project_

[Read the thread](https://github.com/userFRM/rpg-encoder/issues/89) · 2026-04-21 · open · outside contributor · 0 comments

### Allow live project root switching and temporary root overrides

# Issue Draft: Cross-Root RPG Exploration for MCP

## Summary
The MCP server can currently operate only on its active `project_root`, which is set at startup and then reused by all read-only semantic tools. This makes it difficult to inspect an external repository graph from a long-lived session rooted in another workspace.

We need a way to query another codebase temporarily, without permanently switching the server session root.

## Problem
The current exposed `rpg_development_*` tool set incl

[Read the thread](https://github.com/userFRM/rpg-encoder/issues/88) · 2026-04-17 · open · outside contributor · 0 comments

### feat: autonomous LLM-driven lifting (rpg-lift crate)

## Problem

rpg-encoder requires a connected coding agent (Claude Code, Cursor, etc.) to perform semantic lifting via MCP tool calls. Microsoft's RPG-ZeroRepo uses a fire-and-forget autonomous pipeline that calls GPT-4o directly, enabling headless CI/CD lifting without human interaction.

## Solution

Add a new `rpg-lift` crate that provides autonomous batch-mode lifting via cheap LLM APIs:

- **Anthropic** — Claude Haiku 4.5 (~$0.80/$4.00 per MTok in/out)
- **OpenAI** — GPT-4o-mini (~$0.15/$0.6

[Read the thread](https://github.com/userFRM/rpg-encoder/issues/66) · 2026-02-27 · closed · 0 comments

### refactor: clean up cycles.rs code quality issues

## Problem

PR #61 (detect_cycles) introduced three code quality issues identified during post-merge review:

1. **Hand-rolled `glob_match()`** — cycles.rs implements a naive glob matcher when `globset` is already a workspace dependency, and the `ignore` crate is used elsewhere for `.rpgignore` handling
2. **Inline TOON formatting** — ~130 lines of TOON formatting live inside the `detect_cycles` tool handler in tools.rs instead of in `toon.rs` (where `format_health_report()` lives)
3. **Duplicat

[Read the thread](https://github.com/userFRM/rpg-encoder/issues/64) · 2026-02-27 · closed · 0 comments

[See all 17 reports Pod holds for rpg-encoder](/mcp/rpg-encoder/issues) — of 37 qualified upstream.

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