{
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  "Kind": "DirectoryIssues",
  "Slug": "unity-mcp",
  "Name": "Unity-MCP",
  "CanonicalUrl": "https://askpod.ai/mcp/unity-mcp/issues",
  "ServerUrl": "https://askpod.ai/mcp/unity-mcp",
  "IssueTotal": 299,
  "Held": 24,
  "Issues": [
    {
      "Title": "Unity Editor button to open AI Game Developer window",
      "Excerpt": "Need to add somewhere in Unity Editor persistent small UI element that will open AI Game Developer button by clicking on it.",
      "SourceUrl": "https://github.com/IvanMurzak/Unity-MCP/issues/610",
      "PublishedAt": "2026-03-25T17:58:42.000Z",
      "State": "closed",
      "Comments": 19,
      "Reporter": "Maintainer",
      "Rank": "top",
      "Extractor": "github_issue"
    },
    {
      "Title": "Failed to update to v0.69.0",
      "Excerpt": "Unity Version\n> 2022.3\n\nCompile Error Output\n> Library\\PackageCache\\com.ivanmurzak.unity.mcp@0.69.0\\Editor\\Scripts\\API\\Tool\\Assets.Shader.GetData.cs(66,13): error CS0246: The type or namespace name 'ViewQuery' could not be found (are you missing a using directive or an assembly reference?)\nLibrary\\PackageCache\\com.ivanmurzak.unity.mcp@0.69.0\\Editor\\Scripts\\API\\Tool\\Assets.GetData.cs(55,13): error CS0246: The type or namespace name 'ViewQuery' could not be found (are you missing a using directive",
      "SourceUrl": "https://github.com/IvanMurzak/Unity-MCP/issues/721",
      "PublishedAt": "2026-05-04T15:15:11.000Z",
      "State": "closed",
      "Comments": 14,
      "Reporter": "External",
      "Rank": "top",
      "Extractor": "github_issue"
    },
    {
      "Title": "Prompt - Camera screenshot",
      "Excerpt": "To make a prompt that makes screenshot using Main Camera in a scene and sends it as base64 content with image type to LLM using existed Prompt API",
      "SourceUrl": "https://github.com/IvanMurzak/Unity-MCP/issues/253",
      "PublishedAt": "2025-09-27T04:00:06.000Z",
      "State": "closed",
      "Comments": 12,
      "Reporter": "Maintainer",
      "Rank": "top",
      "Extractor": "github_issue"
    },
    {
      "Title": "How do I add mcp to claudecode running on windows?",
      "Excerpt": "I can't find any relevant information online, does anyone know?",
      "SourceUrl": "https://github.com/IvanMurzak/Unity-MCP/issues/172",
      "PublishedAt": "2025-07-28T06:42:59.000Z",
      "State": "closed",
      "Comments": 10,
      "Reporter": "External",
      "Rank": "top",
      "Extractor": "github_issue"
    },
    {
      "Title": "The type or namespace name 'Immutable' does not exist in the namespace 'System.Collections'",
      "Excerpt": "Hello,\n\nI'm installing your package following all the instructions, however in the last step after installing package, there are compilation errors in unity about not knowing 'Immutable' type.\n\n`Library/PackageCache/com.ivanmurzak.unity.mcp@f0176c4d3b41/Server/Common/Runner/Resource/Content/RunResourceContext.cs(4,26): error CS0234: The type or namespace name 'Immutable' does not exist in the namespace 'System.Collections' (are you missing an assembly reference?)`\n\n`Library/PackageCache/com.ivan",
      "SourceUrl": "https://github.com/IvanMurzak/Unity-MCP/issues/160",
      "PublishedAt": "2025-07-06T10:19:08.000Z",
      "State": "closed",
      "Comments": 10,
      "Reporter": "Contributor",
      "Rank": "top",
      "Extractor": "github_issue"
    },
    {
      "Title": "Update the start gif animation",
      "Excerpt": "Need to record similar short GIF animation with current UI window.\nSimilar to this one:\n\n![sample](https://github.com/IvanMurzak/Unity-MCP/raw/main/docs/img/ai-connector-window.gif)",
      "SourceUrl": "https://github.com/IvanMurzak/Unity-MCP/issues/540",
      "PublishedAt": "2026-03-10T07:56:38.000Z",
      "State": "closed",
      "Comments": 9,
      "Reporter": "Maintainer",
      "Rank": "top",
      "Extractor": "github_issue"
    },
    {
      "Title": "Error serializing UI hierarchy with TextMeshProUGUI using MCP tools",
      "Excerpt": "Unity-MCP: 0.35.2\nUnity: 6000.3.1f1 (LTS)\nVS Code Insiders : 1.108.0-insider (user setup)\nCommit: 7f08f95ad54782bd242f5536470b330282197333\nDate: 2025-12-19T14:09:25.917Z\nElectron: 39.2.7\nElectronBuildId: 12953945\nChromium: 142.0.7444.235\nNode.js: 22.21.1\nV8: 14.2.231.21-electron.0\nOS: Windows_NT x64 10.0.19045\n\n**Description:**\nWhen using the MCP unit tools to serialize GameObject hierarchies containing UI objects with TextMeshProUGUI components, multiple errors are logged. The errors indicate i",
      "SourceUrl": "https://github.com/IvanMurzak/Unity-MCP/issues/391",
      "PublishedAt": "2026-01-03T00:19:01.000Z",
      "State": "closed",
      "Comments": 9,
      "Reporter": "Contributor",
      "Rank": "top",
      "Extractor": "github_issue"
    },
    {
      "Title": "EntityID (64-bit) loses precision when passed as JSON number in gameobject-find tool",
      "Excerpt": "# Environment\n\nUnity version: 6 (with EntityID replacing instanceID since Unity 6.5+)\nMCP Tool: gameobject-find\nTool Input Field: gameObjectRef.instanceID\n\n# Description\n\nSince Unity 6.5, GameObject.GetInstanceID() was deprecated in favor of GameObject.GetEntityID(), which returns a 64-bit integer (long). The gameobject-find tool's input schema defines instanceID as UnityEngine.EntityId typed as \"type\": \"integer\" in JSON Schema, but JSON numbers are parsed as IEEE 754 double-precision floats (do",
      "SourceUrl": "https://github.com/IvanMurzak/Unity-MCP/issues/754",
      "PublishedAt": "2026-05-18T07:53:00.000Z",
      "State": "closed",
      "Comments": 8,
      "Reporter": "External",
      "Rank": "top",
      "Extractor": "github_issue"
    },
    {
      "Title": "unity-mcp-cli derives the local port with ProjectIdentity v1 while the plugin uses v2 — status/wait-for-ready probe the wrong port on Windows",
      "Excerpt": "## Summary\n\n`unity-mcp-cli` derives the deterministic local port with the **v1** `ProjectIdentity`\nalgorithm, while the Unity plugin and `setup-mcp` use **v2**. On Windows the two disagree,\nbecause v1 does not normalise `\\` to `/`. Five CLI code paths therefore probe a port nothing\nis listening on.\n\nThe runtime path (agent ↔ broker ↔ Editor) is unaffected — only the CLI's own diagnostics\nand `wait-for-ready` are, which is probably why this has gone unnoticed.\n\n## Environment\n\n| | |\n| --- | --- |",
      "SourceUrl": "https://github.com/IvanMurzak/Unity-MCP/issues/970",
      "PublishedAt": "2026-08-28T14:44:23.000Z",
      "State": "open",
      "Comments": 0,
      "Reporter": "External",
      "Rank": "recent",
      "Extractor": "github_issue"
    },
    {
      "Title": "tests-run: filter validation count ORs the fields Unity ANDs",
      "Excerpt": "I was reading #950 and went one level down into `CountFilteredTests`, since it is the second of the two fixes suggested there. It has a separate problem.\n\n`CountFilteredTests` (`Tests.Run.cs:317-377`) sets `matches = true` if any one of assembly / namespace / class / method matches — an OR across the four parameters. `CreateTestFilter` maps those four onto three Unity fields (`:213`, `:231`, `:234`): `assemblyNames`, `groupNames` (namespace and class), `testNames` (method). `RuntimeTestRunnerFil",
      "SourceUrl": "https://github.com/IvanMurzak/Unity-MCP/issues/969",
      "PublishedAt": "2026-08-27T14:52:55.000Z",
      "State": "open",
      "Comments": 0,
      "Reporter": "External",
      "Rank": "recent",
      "Extractor": "github_issue"
    },
    {
      "Title": "Extension packages don't carry the `UNITY_MCP_DEPS_` gate, so a core upgrade still deadlocks the editor in Safe Mode",
      "Excerpt": "# Summary\n\nUpgrading `com.ivanmurzak.unity.mcp` `0.89.0` -> `0.90.0` put the editor into Safe Mode with 873\n`CS0246` errors. The core package's dependency-generation gate worked exactly as designed — but\nthe seven extension packages gate on `UNITY_MCP_READY` only, so they compiled against the core\nassemblies that the gate had (correctly) skipped. The failed compile blocked the domain reload,\nwhich meant `NuGetDependencyResolver`'s `[InitializeOnLoad]` never ran, which meant the define\ncould neve",
      "SourceUrl": "https://github.com/IvanMurzak/Unity-MCP/issues/966",
      "PublishedAt": "2026-08-25T05:55:01.000Z",
      "State": "closed",
      "Comments": 1,
      "Reporter": "External",
      "Rank": "recent",
      "Extractor": "github_issue"
    },
    {
      "Title": "tests-run: TotalTests ignores all filters (counts entire test tree)",
      "Excerpt": "`tests-run` reports `TotalTests` as the size of the entire test tree for the given `testMode`, ignoring `testAssembly` / `testNamespace` / `testClass` / `testMethod`. `PassedTests` / `FailedTests` / `SkippedTests` count only executed tests, so the summary is internally inconsistent whenever a filter is set.\n\n## Repro\n\nUnity 6000.3.5f1, `com.ivanmurzak.unity.mcp` 0.87.0. Project has 941 tests in `EditModeTests.dll`.\n\n```\ntests-run { testMode: EditMode, testAssembly: \"EditModeTests\", testClass: \"S",
      "SourceUrl": "https://github.com/IvanMurzak/Unity-MCP/issues/950",
      "PublishedAt": "2026-08-13T16:02:22.000Z",
      "State": "open",
      "Comments": 2,
      "Reporter": "External",
      "Rank": "recent",
      "Extractor": "github_issue"
    },
    {
      "Title": "Invalid API Response: The provider returned an empty or unparsable response",
      "Excerpt": "Cline (gpt 5.6) wanted to execute:\n```bash\ncd /Projects/my-sample || exit 1\nprintf '%s\\n' '=== ACTIVE TEST RUN LOG ==='\ngrep -nE '65232f7a-2748-424e-83b3-a16e9b28905f|\\[TestRunner\\]|RunStarted|RunFinished|Test run' Logs/Editor.log | tail -n 180\nprintf '%s\\n' '=== TEST ASSEMBLY TIMESTAMPS ==='\nstat -f '%Sm %N' -t '%Y-%m-%d %H:%M:%S' \\\n  Library/ScriptAssemblies/my-sample.Gameplay.dll \\\n  Library/ScriptAssemblies/my-sample.ServerDomain.dll \\\n  Library/ScriptAssemblies/my-sample.ServerDomain.Tests.",
      "SourceUrl": "https://github.com/IvanMurzak/Unity-MCP/issues/949",
      "PublishedAt": "2026-08-08T12:21:13.000Z",
      "State": "closed",
      "Comments": 1,
      "Reporter": "External",
      "Rank": "recent",
      "Extractor": "github_issue"
    },
    {
      "Title": "tests-run returns \"after 10 retries\" error while tests actually run — retry budget (~10s) is shorter than the domain reload it must survive (16-20s)",
      "Excerpt": "## Summary\n\n`tests-run` frequently returns `isError: true` with\n\n```\nInvoke 'RunCallTool': Failed to invoke 'com.IvanMurzak.McpPlugin.Common.Model.RequestCallTool' after 10 retries.\n```\n\nwhile the tests **actually run to completion in Unity**. The AI agent sees a failure, retries, and the tests run a second time — or worse, the agent reports the tool as broken.\n\nRoot cause: entering the EditMode test context triggers a Unity **domain reload**, which drops the plugin's SignalR connection to the s",
      "SourceUrl": "https://github.com/IvanMurzak/Unity-MCP/issues/945",
      "PublishedAt": "2026-08-01T09:04:27.000Z",
      "State": "closed",
      "Comments": 1,
      "Reporter": "External",
      "Rank": "recent",
      "Extractor": "github_issue"
    },
    {
      "Title": "Unity June 30, 2026 ToS: evidence of Authorized Agentic Access?",
      "Excerpt": "We are evaluating release 0.86.1 for a commercial Windows PC project using Unity 6.3 LTS.\n\nUnity's Terms of Service, last updated June 30, 2026, define \"Authorized Agentic Access\" and Sections 17.2(ff) and 17.2(gg) restrict MCP/agent access and third-party integrations unless Unity has authorized the relevant gateway, agent/model, MCP client, MCP server, and integration.\n\nCould the maintainers please link to verifiable Unity authorization that covers the current release, specifically:\n\n- package",
      "SourceUrl": "https://github.com/IvanMurzak/Unity-MCP/issues/930",
      "PublishedAt": "2026-07-22T11:08:25.000Z",
      "State": "closed",
      "Comments": 1,
      "Reporter": "External",
      "Rank": "recent",
      "Extractor": "github_issue"
    },
    {
      "Title": "fix(cli): Cloud run-tool must read the machine-store credential, not the removed cloudToken (defect E / D11)",
      "Excerpt": "## Summary\nPost-T9 the Unity plugin no longer writes `cloudToken` into `UserSettings/AI-Game-Developer-Config.json`, but the CLI's `run-tool` connection resolver still reads `config.cloudToken` for the Cloud-mode Bearer token. As a result, cloud tool calls go out with **no auth** (a unit test currently asserts this bug). Resolve by reading the shared machine credential store (`@baizor/gamedev-cli-core` `MachineCredentialStore`, `~/.ai-game-dev/credentials.json`) instead, and fail with an actiona",
      "SourceUrl": "https://github.com/IvanMurzak/Unity-MCP/issues/924",
      "PublishedAt": "2026-07-21T01:45:33.000Z",
      "State": "closed",
      "Comments": 0,
      "Reporter": "Maintainer",
      "Rank": "recent",
      "Extractor": "github_issue"
    },
    {
      "Title": "docs: sync Unity/CLI/Installer READMEs with shipped OAuth login, pinned setup-mcp, and current auth vocabulary",
      "Excerpt": "## Summary\nThe public-facing READMEs (root `README.md`, `cli/README.md`, and the Installer `README.md`) drifted from shipped behavior after the CLI OAuth-login migration and the `cloudToken` cleanup. This updates them to describe the current OAuth device-flow login, path-optional `install-plugin`, pinned `setup-mcp`, and the current `none` / `oauth` / `token` auth vocabulary — and regenerates the Installer README from root (it listed 3 extensions instead of 10 and lacked the Uninstall section).\n",
      "SourceUrl": "https://github.com/IvanMurzak/Unity-MCP/issues/910",
      "PublishedAt": "2026-07-19T01:56:34.000Z",
      "State": "closed",
      "Comments": 0,
      "Reporter": "Maintainer",
      "Rank": "recent",
      "Extractor": "github_issue"
    },
    {
      "Title": "Remove the legacy cloudToken UserSettings mirror — machine store is the single credential source",
      "Excerpt": "## Summary\n\nThe Unity plugin used to mirror the Cloud access token into a `cloudToken` field in\n`UserSettings/AI-Game-Developer-Config.json`, in addition to persisting it in the shared machine\ncredential store (`~/.ai-game-dev/credentials.json`). Now that the shared machine store is the\ncanonical credential source, this legacy mirror is redundant and should be removed so there is a\nsingle source of truth for the Cloud credential.\n\n## Context\n\n- On Cloud device-flow authorization, `MainWindowEdit",
      "SourceUrl": "https://github.com/IvanMurzak/Unity-MCP/issues/908",
      "PublishedAt": "2026-07-19T01:06:53.000Z",
      "State": "closed",
      "Comments": 0,
      "Reporter": "Maintainer",
      "Rank": "recent",
      "Extractor": "github_issue"
    },
    {
      "Title": "unity-mcp-cli → @baizor/gamedev-cli-core: OAuth login (T1), pinned setup-mcp (T4), optional install-plugin path (T5)",
      "Excerpt": "## Summary\n\nMake `unity-mcp-cli` a thin wrapper over the shared `@baizor/gamedev-cli-core` package — the first consumer of the adapter pattern — delivering the auth-fixes CLI seams for Unity:\n\n- **T1 — OAuth login (closes B2/B3):** `login` now runs the OAuth 2.1 device-authorization grant (RFC 8628; client_id `unity-mcp-cli`, scope `mcp:plugin`) via cli-core and stores the FULL credential set (accessToken, refreshToken, expiresAt, serverTarget, subject) in the shared machine credential store. No",
      "SourceUrl": "https://github.com/IvanMurzak/Unity-MCP/issues/906",
      "PublishedAt": "2026-07-18T23:10:13.000Z",
      "State": "closed",
      "Comments": 0,
      "Reporter": "Maintainer",
      "Rank": "recent",
      "Extractor": "github_issue"
    },
    {
      "Title": "feat(auth): Unity plugin dual-hash instance metadata + B10 port derivation (auth-fixes d1)",
      "Excerpt": "## Summary\n\nLand the Unity-plugin share of auth-fixes task **d1**: the editor's hub instance-metadata handshake now sends the **v2 project-path hash AND the legacy v1 hash** (dual-hash transition), and the deterministic local-port derivation stops hashing the raw, untrimmed `Environment.CurrentDirectory` (defect **B10**) — it now uses the shared `ProjectIdentity` v2 normalization so the port stays in lock-step with the routing pin.\n\n## Context\n\nPart of the `auth-fixes` design (Wave 2). Per k1's ",
      "SourceUrl": "https://github.com/IvanMurzak/Unity-MCP/issues/904",
      "PublishedAt": "2026-07-18T19:23:16.000Z",
      "State": "closed",
      "Comments": 0,
      "Reporter": "Maintainer",
      "Rank": "recent",
      "Extractor": "github_issue"
    },
    {
      "Title": "MCP server \"already Running\" / \"Failed to start after updating binary\"; concurrent editors adopt each other's server PID",
      "Excerpt": "## Summary\nTwo related bugs in the public plugin's server lifecycle produce the user-visible errors **\"MCP server is already Running\"** and **\"Failed to start MCP server after updating binary\"**:\n\n- **Fix A — version-aware server restart.** `DownloadAndUnpackBinary` publishes a new server binary and calls `StartServer()` with no stop-first orchestration. `StartServer` no-ops when the status machine is latched `Running`/`Starting`/`Stopping`, and a running server keeps its file locks over the del",
      "SourceUrl": "https://github.com/IvanMurzak/Unity-MCP/issues/902",
      "PublishedAt": "2026-07-17T19:32:07.000Z",
      "State": "closed",
      "Comments": 0,
      "Reporter": "Maintainer",
      "Rank": "recent",
      "Extractor": "github_issue"
    },
    {
      "Title": "mcp-authorize i2: stabilize LocalToken and rewrite client configs on token change (fix 401)",
      "Excerpt": "> **DISPATCH NOTE (orchestrator → implementer) — read this first.** You ARE the assigned implementer\n> for this task, dispatched by the mcp-authorize Wave 6 orchestrator via an `implement-task` run.\n> The design ROADMAP (`.claude/design/mcp-authorize/ROADMAP.md`) marks this task **🔵 in progress**\n> with a \"launcher bg\" handle — **that marker IS your own dispatch, not a competing or second flow.**\n> There is NO other live implementer for this task; the board lock is the orchestrator recording tha",
      "SourceUrl": "https://github.com/IvanMurzak/Unity-MCP/issues/897",
      "PublishedAt": "2026-07-16T21:53:24.000Z",
      "State": "closed",
      "Comments": 0,
      "Reporter": "Maintainer",
      "Rank": "recent",
      "Extractor": "github_issue"
    },
    {
      "Title": "mcp-authorize g5/g6: complete local self-hosted auth on the Unity plugin (none/oauth/token)",
      "Excerpt": "## Summary\nComplete the LOCAL self-hosted MCP auth migration on the Unity plugin. Toggling the in-editor \"AI Game Developer\" window's Authorization to the retired `required` value crashes the local `gamedev-mcp-server` on boot (`McpStrategyFactory: Unsupported auth option: required` — that strategy was deleted in McpPlugin b5). The server behaviour is correct (fail-closed); the plugin never got the local-launch half of the d1/e1/f1 auth migration. Finish it: UI → none/oauth/token, launch args vi",
      "SourceUrl": "https://github.com/IvanMurzak/Unity-MCP/issues/894",
      "PublishedAt": "2026-07-16T10:00:28.000Z",
      "State": "closed",
      "Comments": 0,
      "Reporter": "Maintainer",
      "Rank": "recent",
      "Extractor": "github_issue"
    },
    {
      "Title": "new \"generated configuration\" for mcp server breaks custom connections from claude and codex",
      "Excerpt": "The new generated config for mcp on a local custom setup breaks the mcp connection to the server. in the config it adds an api path to the end of the server(i.e./p/randomcharsandnumbers) This results in a response: 404 (POST /p/randomcharsandnumbers) inside the unity console. As soon as I removed that portion from both mcp connections the connection was restored. I am using version 0.84.0 freshly updated about 20 minutes ago and unity 6.5",
      "SourceUrl": "https://github.com/IvanMurzak/Unity-MCP/issues/892",
      "PublishedAt": "2026-07-15T20:54:49.000Z",
      "State": "closed",
      "Comments": 2,
      "Reporter": "External",
      "Rank": "recent",
      "Extractor": "github_issue"
    }
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