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Reported issues for podium-mcp

Pod holds 7 of 7 problems reported by people outside the maintainer team. Issues filed by the project's own owners, members and collaborators are excluded entirely — a maintainer's release checklist is not a warning to a prospective user.

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Most discussed

Wire canvas-a11y + opt-in vision fallback into canvas_inspect

The modules src/lib/canvas-a11y.ts (parseA11yTree + buildA11ySnapshotScript) and src/lib/canvas-vision.ts (isVisionAllowed + visionInspect, opt-in, pluggable OcrFn) ship in v0.4.0 with unit tests, but are NOT yet wired into any registered tool — canvas_inspect/resolve/tap use only the scene-graph bridge. Goal: (1) wire canvas-a11y as a fallback rung in canvas_inspect — when the scene-graph bridge finds no framework/objects, read a Flutter flt-semantics / ARIA tree via buildA11ySnapshotScript + p

Read the thread · 2026-06-25 · open · 0 comments

Use the Anthropic count_tokens API for exact token figures

token-report.ts estimates tokens with a 4-chars-per-token heuristic. Add an opt-in path that calls the Anthropic count_tokens API for exact counts (consumed by podium_token_report and npm run token-bench), keeping the heuristic as the offline default. Pointers: src/lib/token-report.ts, src/tools/token.ts.

Read the thread · 2026-06-25 · open · 0 comments

Konva/2D: address Group and Container targets, not just Shapes

inspectKonva walks stage.find(Shape), so a close button implemented as a Group or Container is missed. Generalize the Konva walk (and audit the Pixi/Phaser container handling) to include named groups while still reporting Shape leaves, with a fixture that places the target inside a Group. Pointers: src/lib/canvas-adapters.ts (inspectKonva), test/canvas-e2e/fixtures/konva.html.

Read the thread · 2026-06-25 · open · 0 comments

Expose canvas_hittest and canvas_object_rect tools

The in-page bridge already implements hitTest(x,y) and objectRect(name), including 3D bounding-box support for Three and Babylon, but no MCP tool surfaces them. Add canvas_hittest and canvas_object_rect tools in src/tools/canvas.ts with tests mirroring the existing canvas tools. Pointers: src/tools/canvas.ts, src/lib/canvas-adapters.ts.

Read the thread · 2026-06-25 · open · 0 comments

More canvas framework adapters (PlayCanvas, Cocos Creator, p5.js, regl)

The canvas brain ships six adapters (Pixi, Konva, Fabric, Phaser, Three, Babylon). Add more by following the existing pattern in src/lib/canvas-adapters.ts: detect the framework global, walk its scene graph, and emit a CanvasObject with CSS-px coordinates; then add a fixture plus a browser test under test/canvas-e2e. Great first contribution — pick one framework. Pointers: src/lib/canvas-adapters.ts, test/canvas-e2e/.

Read the thread · 2026-06-25 · open · 0 comments

Unity-WebGL adapter: auto-detect and bridge

Unity-WebGL renders to a canvas but exposes no JS scene graph, so the canvas adapters return framework unknown. Today it only works if the app exposes window.__podiumEngine. Goal: detect Unity-WebGL (unityInstance / createUnityInstance) and ship a drop-in window.__podiumEngine helper (or document the C# to JS bridge) so Unity-WebGL UIs become addressable without hand-rolling the bridge. Pointers: src/lib/canvas-adapters.ts, src/lib/engine.ts (createWebviewEngineTransport).

Read the thread · 2026-06-25 · open · 0 comments

Validate the AltTester/Unity engine path against a live instrumented build

The engine_* tools (engine_inspect/tap/swipe/call) and the AltTester transport are code-complete and unit-tested with mocks, but e2e/engine-smoke.e2e.mjs SKIPS until an AltTester-instrumented build is reachable on port 13000 — so the path has never run against a real Unity build. Goal: provide a minimal AltTester-instrumented Unity sample (or a documented setup), forward the port, run the engine smoke, and fix any wire-shape mismatches against AltTester v2. This is the single biggest gap to maki

Read the thread · 2026-06-25 · open · 0 comments

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